The fine folks at Technically Philly have graciously allowed me a Guest Editor slot to speak about the book. It is always an honor to share touching, amusing and insightful stories of people with disabilities: a teenage music prodigy with a traumatic brain injury, a successful stand-up comedian with cerebral palsy, an employment agency that […]
Category : Cognitive
The manuscript for Digital Outcasts has been delivered. As of today, I can’t tell you whether it’s any good. I think it probably is, but I’m too close to be the most objective judge of quality. What I can tell you is that the book is now in production and will soon be available for […]
Timothy Hay of the Wall Street Journal yesterday released a great piece on the emerging prevalence of mind-controlled video games.
A great new development is the creation of Kinetix Academy, the result of LCA winning the “Innovation in Issaquah” award for their use of the Kinect in therapy.
An automated system that keeps watch over children could spot the telltale signs of autism and lead to earlier diagnoses, according to an article in New Scientist.
This week I’ll be presenting at the CSUN Conference for Persons with Disabilities on a topic entitled Yesterday’s Future: How the Technology of Tomorrow is Benefitting Today’s Digital Outcasts. I’m happy to have as my co-presenter the brilliant Lisa Domican, inventor of the Grace App for Autism available for iPhone and iPad. Below you’ll find […]
A teacher in the suburbs of Chicago teaches traditional piano lessons by incorporating the iPad as a way to broaden disabled students’ learning opportunities.
A partnership with Microsoft, iN2L and Selfhelp uses technology to create a Virtual Senior Center to help residents connect with loved ones in the community, nation and around the world.
Last Sunday, the CBS program “60 Minutes” showed a segment on the use of iPad apps among people with autism spectrum disorders. The video is embedded above, with a full transcript available on the CBS website.
An article this week on NewScientist Health mentions a recent example of video game creators seeking approval from the Food and Drug Administration (FDA) to market their products as therapeutic drugs. Brain Plasticity (who received $3.65 million in funding in 2010) is a company that has developed a game to help people with schizophrenia improve […]