A couple of readers were intrigued that I devoted an entire chapter to the use of virtual environments among people with disabilities, thinking that such technologies were past their sell-by date. This recent video from Colorado Public News’ YouTube channel validates my mention of these online activities. Alice Krueger of Virtual Ability says it best: […]
Category : Gaming
Timothy Hay of the Wall Street Journal yesterday released a great piece on the emerging prevalence of mind-controlled video games.
A great new development is the creation of Kinetix Academy, the result of LCA winning the “Innovation in Issaquah” award for their use of the Kinect in therapy.
An automated system that keeps watch over children could spot the telltale signs of autism and lead to earlier diagnoses, according to an article in New Scientist.
Dylan Viale created an audio-only game to share his enjoyment of video games with his grandmother, who is blind.
Every holiday season, the wonderful folks at AbleGamers release their annual Shopping List for accessible gaming. This year’s list includes assistive input controls, iPad tablet mounts, joystick extenders, plug-in specialty keyboards, XBox 360 devices, Kinect add-ons for people in wheelchairs, and links for the DIY disabled gamer. They also provide the top three games of […]
An article this week on NewScientist Health mentions a recent example of video game creators seeking approval from the Food and Drug Administration (FDA) to market their products as therapeutic drugs. Brain Plasticity (who received $3.65 million in funding in 2010) is a company that has developed a game to help people with schizophrenia improve […]
A piece in the Wall Street Journal yesterday discussed the use of multitouch technology — such as that used in iPads, smartphones, and tablet devices — are being investigated as therapy for people living with cerebral palsy and autism spectrum disorders. Researchers from three North American universities are developing therapeutic applications for these devices, branching […]
An article in Wired’s GameLife section details the struggle that players are having in bringing accessibility to video games. This isn’t merely an issue of accommodating users with a physical disability, such as Chuck Bittner (pictured), who has quadriplegia and can only reach certain buttons on standard Xbox 360 and PlayStation 3 controllers. The challenge […]