The fine folks at Technically Philly have graciously allowed me a Guest Editor slot to speak about the book. It is always an honor to share touching, amusing and insightful stories of people with disabilities: a teenage music prodigy with a traumatic brain injury, a successful stand-up comedian with cerebral palsy, an employment agency that [...]
Category : Innovation
If you’re one of approximately 25,000 interactive professionals who annually descend upon Austin for SXSW, this year I’ll be joining you. The session takes place on Tuesday, March 12 at 3:30 PM and is located at the Austin Convention Center. My presentation will explore “bootstrapping” topics related to the book, as well as a few [...]
AT&T’s first Chief Accessibility Officer, Christopher Rice, has publicly endorsed the company’s link between accessibility and innovation.
A call-to-action for nursing homes, assisted-living facilities and senior residences to explore alternatives to the “panic button” in the form of passive environments.
For all the wonderful technology that’s out there, much of it is inaccessible from the standpoint of cost, availability or awareness. How do we best utilize mobile apps and personal devices to improve health outcomes for the homebound patient?
Timothy Hay of the Wall Street Journal yesterday released a great piece on the emerging prevalence of mind-controlled video games.
A great new development is the creation of Kinetix Academy, the result of LCA winning the “Innovation in Issaquah” award for their use of the Kinect in therapy.
An automated system that keeps watch over children could spot the telltale signs of autism and lead to earlier diagnoses, according to an article in New Scientist.
Nice piece in The Atlantic on how blind people have embraced the iPhone, a device that offers surprising accessibility features despite its flat screen and visual interface.
Lee Ridley, born with cerebral palsy and unable to speak since birth, transforms himself as a working stand-up comedian at London’s Soho Theatre thanks to new technology.