A couple of readers were intrigued that I devoted an entire chapter to the use of virtual environments among people with disabilities, thinking that such technologies were past their sell-by date. This recent video from Colorado Public News’ YouTube channel validates my mention of these online activities. Alice Krueger of Virtual Ability says it best: […]
Category : Virtual Reality
The manuscript for Digital Outcasts has been delivered. As of today, I can’t tell you whether it’s any good. I think it probably is, but I’m too close to be the most objective judge of quality. What I can tell you is that the book is now in production and will soon be available for […]
Timothy Hay of the Wall Street Journal yesterday released a great piece on the emerging prevalence of mind-controlled video games.
A partnership with Microsoft, iN2L and Selfhelp uses technology to create a Virtual Senior Center to help residents connect with loved ones in the community, nation and around the world.
A story this week from Wired describes the U.S. Army’s efforts to develop methods for digitally manufacturing dreams. The intention is to soothe the minds of combat veterans who suffer from post-traumatic stress disorder (PTSD), a serious affliction where nightmares affect 52% of the patient population. The idea is to “take control of … customized […]
Today’s New York Times Magazine contains an article about a pioneering new technology that provides users a new way to interact with computers: through their thoughts rather than their eyes or fingers. Technology and innovation labs are investigating ways to use electrocorticographic (ECoG) implants in the brain to augment damaged tissue that causes seizures in […]
A piece in the Wall Street Journal yesterday discussed the use of multitouch technology — such as that used in iPads, smartphones, and tablet devices — are being investigated as therapy for people living with cerebral palsy and autism spectrum disorders. Researchers from three North American universities are developing therapeutic applications for these devices, branching […]
An article in Wired’s GameLife section details the struggle that players are having in bringing accessibility to video games. This isn’t merely an issue of accommodating users with a physical disability, such as Chuck Bittner (pictured), who has quadriplegia and can only reach certain buttons on standard Xbox 360 and PlayStation 3 controllers. The challenge […]
The National Center for Telehealth and Technology (also called the T2 Center) has been investigating the use of avatar-based virtual worlds to help thousands of veterans adjust to civilian life after combat. The T2 Center, located in Joint Base Lewis-McChord, WA, provides virtual demonstrations how post-traumatic stress disorder (PSTD) is acquired, including explanations of how […]
Tomorrow I head to Harrisburg PA to speak at the Learning and Entertainment Education Forum (LEEF) at the University of Science and Technology. The mission of LEEF is to explore the use of games, simulations and virtual worlds for both learning and work. The two-day program, hosted by the wonderful Andy Petroski and featuring no […]